Syntax

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{{DavinciWiki_Glossary}}
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{{DavinciWiki_Glossary|
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Syntax is an important part of using davinci and this page is desined to give the user a better understanding of how to properly input data into various types of functions.  There are two main ways to pass information to a function, explicitly or by an ordered list of unnamed arguments or any combination of either.
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Input Types:
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*BYTE    - values from 0 to 255 
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*SHORT    - values from -32768 to 32768
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*INT      - values from -2,147,483,648 to +2,147,483,647
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*FLOAT    - values from  blah to blah
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*DOUBLE  - values from  blah to blah
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*VAR      - any type of davinci variable
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*STRUCT  - a davinci structure containing the specified elements
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*STRING  - a arbitrary length item composed of characters 
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*TEXT    - an array of strings
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*BOOL    - values of either 1 or 0
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Format:
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*
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[[category:Glossary]]
 
[[category:Glossary]]

Revision as of 13:13, 6 March 2006

Description

Syntax is an important part of using davinci and this page is desined to give the user a better understanding of how to properly input data into various types of functions. There are two main ways to pass information to a function, explicitly or by an ordered list of unnamed arguments or any combination of either.

Input Types:

  • BYTE - values from 0 to 255
  • SHORT - values from -32768 to 32768
  • INT - values from -2,147,483,648 to +2,147,483,647
  • FLOAT - values from blah to blah
  • DOUBLE - values from blah to blah
  • VAR - any type of davinci variable
  • STRUCT - a davinci structure containing the specified elements
  • STRING - a arbitrary length item composed of characters
  • TEXT - an array of strings
  • BOOL - values of either 1 or 0

Format:


Last Updated: Feb-2011


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